For some reason when I change the image of my bike it does not show up? I have tried change image once the scene has loaded up, but this did not work either.
By far the best way to solve these kinds of issues is to show people the code that is causing the issue, without being able to see the various rules and behaviours and attributes that control what the bike is doing (or should do) the best you'll get is guesses, by far the slowest way to resolve an issue.
Think of it like this, which of these two issues would you find easier to solve . . .
1) I am calculating a sum with 4 numbers, it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
2) I am calculating a sum with 4 numbers (512 x 2 + 90 - 2), it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
@Socks said:By far the best way to solve these kinds of issues is to show people the code that is causing the issue, without being able to see the various rules and behaviours and attributes that control what the bike is doing (or should do) the best you'll get is guesses, by far the slowest way to resolve an issue.
Think of it like this, which of these two issues would you find easier to solve . . .
1) I am calculating a sum with 4 numbers, it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
2) I am calculating a sum with 4 numbers (512 x 2 + 90 - 2), it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
Hope that makes sense !
It makes perfect sense. However, I don't understand if all I am doing is changing the image anything else would effect it as I do not have any change image rules in the scene?
If I make the Bike actor bigger then the image appears, so I am guessing it is to do with the colour scheme on the bike being white.
How do I post screen shots? and I'll put up the code for the Bike Actor..
@ManxMann said:
. . . I don't understand if all I am doing is changing the image [how] anything else would effect it . . .
Are there are any rules for your bike actor ? If you do have rules that control the behaviour of the bike then they will effect it - even if you change the image the rules will still effect the bike actor.
@ManxMann said:
If I make the Bike actor bigger then the image appears, so I am guessing it is to do with the colour scheme on the bike being white.
That (as a conclusion) doesn't make any sense to me - changing the size of something effects the image therefore the issue is with the colour scheme ? Maybe I don't quite understand what you are saying, but regardless, like I say without seeing the rules that are actually causing the bike to behave as it does all anyone can do is make random guesses.
If I ever get the motivation to start again rebuilding the game and at this point in building the game and have the same problem I will post a screen shot of the code for the bike actor.
@ManxMann said:
If I ever get the motivation to start again rebuilding the game and at this point in building the game and have the same problem I will post a screen shot of the code for the bike actor.
Much appreciated for the all help.
No problem !
You might be able to rescue the file - you need to make a new blank GS project, then open up its file contents (I'm Mac based, so I'm not sure how you look inside a file on a PC) and replace them with the ones from your corrupted file.
Maybe someone PC based can chime in here . . . . .
I'm going to guess that you didn't create a back up ? If that's the case then you run the constant risk of losing all your work at any time, this is true of any computer file, not just GS . . . . most people work incrementally, you work on GreatGame0016, you make a few improvements, a nice button animation or whatever, then save as GreatGame0017, a few minutes later you make a little more progress and then save as GreatGame0018 . . . . and so on - working this way means even if the worst happens and your file somehow becomes corrupt you can throw it in the bin and open the previous version - so you only lose a few minutes of work.
A typical project for me might run into a couple of hundred incremented files, I save pretty much any progress, always moving the file number on, in the years I've been using GS I've not lost a single thing - even when I've had the very very occasional corrupt file, I could just go back to a version from 10 minutes earlier.
I'm often surprised to hear people have been working on a single file for weeks or months ! The same file opened and closed and modified and saved and opened and closed and . . . . for weeks . . . always one hard-drive error or system glitch away from having nothing to show for all that effort, it seems a little insane to me
But like I say, there are ways to rescue apparently dead files, but you'd really need a PC person to help you out, good luck !! (and back up your files, incremental saving takes 4-5 seconds !!_
. . . . . also, I want to see your game ! Looks interesting.
@Socks said:
. . . . . also, I want to see your game ! Looks interesting.
I did think I was being cautious saving my progress after every improvement, but only over the original file. I will be definitely be saving incrementally from now on!
Luckily I have got an old file from a week ago where I was making a big change and didn't want to risk loosing everything
Comments
Anyone know why this happening?
Even if I change the colour of the actor to black it still does not show up?
By far the best way to solve these kinds of issues is to show people the code that is causing the issue, without being able to see the various rules and behaviours and attributes that control what the bike is doing (or should do) the best you'll get is guesses, by far the slowest way to resolve an issue.
Think of it like this, which of these two issues would you find easier to solve . . .
1) I am calculating a sum with 4 numbers, it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
2) I am calculating a sum with 4 numbers (512 x 2 + 90 - 2), it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
Hope that makes sense !
Think of it like this, which of these two issues would you find easier to solve . . .
1) I am calculating a sum with 4 numbers, it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
2) I am calculating a sum with 4 numbers (512 x 2 + 90 - 2), it should all come to 1116, but I keep getting 1112 . . . . any one know what's going on here ?
Hope that makes sense !
It makes perfect sense. However, I don't understand if all I am doing is changing the image anything else would effect it as I do not have any change image rules in the scene?
If I make the Bike actor bigger then the image appears, so I am guessing it is to do with the colour scheme on the bike being white.
How do I post screen shots? and I'll put up the code for the Bike Actor..
Thanks.
Are there are any rules for your bike actor ? If you do have rules that control the behaviour of the bike then they will effect it - even if you change the image the rules will still effect the bike actor.
That (as a conclusion) doesn't make any sense to me - changing the size of something effects the image therefore the issue is with the colour scheme ? Maybe I don't quite understand what you are saying, but regardless, like I say without seeing the rules that are actually causing the bike to behave as it does all anyone can do is make random guesses.
Here's a fairly random question.
gamesalad crashed and now the icon I click to open my project has vanished but I still have the following folders and files;
actors
behaviours
images
scenes
screenshots
sounds
tables
assests
info
object
is there any way to open these into a new project or am I going to have to start again?
...
If I ever get the motivation to start again rebuilding the game and at this point in building the game and have the same problem I will post a screen shot of the code for the bike actor.
Much appreciated for the all help.
No problem !
You might be able to rescue the file - you need to make a new blank GS project, then open up its file contents (I'm Mac based, so I'm not sure how you look inside a file on a PC) and replace them with the ones from your corrupted file.
Maybe someone PC based can chime in here . . . . .
I'm going to guess that you didn't create a back up ? If that's the case then you run the constant risk of losing all your work at any time, this is true of any computer file, not just GS . . . . most people work incrementally, you work on GreatGame0016, you make a few improvements, a nice button animation or whatever, then save as GreatGame0017, a few minutes later you make a little more progress and then save as GreatGame0018 . . . . and so on - working this way means even if the worst happens and your file somehow becomes corrupt you can throw it in the bin and open the previous version - so you only lose a few minutes of work.
A typical project for me might run into a couple of hundred incremented files, I save pretty much any progress, always moving the file number on, in the years I've been using GS I've not lost a single thing - even when I've had the very very occasional corrupt file, I could just go back to a version from 10 minutes earlier.
I'm often surprised to hear people have been working on a single file for weeks or months ! The same file opened and closed and modified and saved and opened and closed and . . . . for weeks . . . always one hard-drive error or system glitch away from having nothing to show for all that effort, it seems a little insane to me
But like I say, there are ways to rescue apparently dead files, but you'd really need a PC person to help you out, good luck !! (and back up your files, incremental saving takes 4-5 seconds !!_
. . . . . also, I want to see your game ! Looks interesting.
I did think I was being cautious saving my progress after every improvement, but only over the original file. I will be definitely be saving incrementally from now on!
Luckily I have got an old file from a week ago where I was making a big change and didn't want to risk loosing everything