How to save art

When I save art out of photoshop, what is the best way to preserve clarity and quality? Should I save the image as the same size it will be in my game, or should I save it as a bigger size than what I need?

Comments

  • mr_potatomr_potato Member Posts: 22

    are you just having trouble loading it onto gamesalad if so, when saving it in photoshop, go to [image] - [mode] - [RGB colour]. then save it then it can be available to load onto gamesalad, it can also retain the clairty and quality no matter what size you make it in the game

  • ImNiklasImNiklas Member Posts: 103
    edited August 2014

    You should make it as big as you want it to be on the biggest device you will support if that makes sense. Like if you want to do it universal for iOS, you should make it the size it will be on the iPad. Remember to make it double as big as it will be gamesalad (128x128 instead of 64x64 for example), as the newer devices have 4x more pixels.

    You should also use .png because it has higher quality and can be transparent in opposite to .jpg.

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870

    Basically, if you are not planning on using Resolution Independence, you would just make the images the size you want them to be on the device. If you are planning on using Resolution Independence for retina screen, you would want to make them twice the size that they will be on the screen, and save them as .png just as @ImNiklas said.

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    Ok, thank you everyone for the responses. The reason I ask is because I have been getting semi-blurred images on GS when they look good in photoshop. This may be because I had resolution independence on and I probably should not have. I will continue development and see what I run in to.

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870

    You also need to make sure that the images are divisible by 4 for retina, or divisible by 2 at the least. So you don't want any odd number sized images like 357 X 133 for example. Images that are not divisible by at least 2 will come out blurry on the device.

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    Ok thanks @SlickZero‌. I really appreciate the help.

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