Collision problem
MattButlerStudios
Member Posts: 486
I have a game that is based off of 100 balls. I am trying to establish some collision rules, but the balls are being very sporadic. I want them to destroy once they hit, but they are flying all over the screen. My bounciness is set very low. Are there any physics that I could change to make this run more naturally?
Check out the problem in this video. https://drive.google.com/folderview?id=0By4MA0vriD89bFNwMFZ0SGNYOU0&usp=sharing
Comments
Could it be they are accelerating relative to 'actor' instead of relative to scene?
@RThurman gravity is making the balls fall from the top of the screen
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You can set bounciness to decimal values. Try .5 plus increase the density on them. You can also set a max speed.
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Hmmm.... not sure whats going on then! Are you sure the ball actors don't have a behavior in them that is set to 'relative to actor'?
Perhaps you can post a copy of the file and we can take a look. (PM me with a link to the file if you are not comfortable posting it directly to the forums.)