Collision problem

MattButlerStudiosMattButlerStudios Member Posts: 486
edited August 2014 in Working with GS (Mac)

I have a game that is based off of 100 balls. I am trying to establish some collision rules, but the balls are being very sporadic. I want them to destroy once they hit, but they are flying all over the screen. My bounciness is set very low. Are there any physics that I could change to make this run more naturally?

Check out the problem in this video. https://drive.google.com/folderview?id=0By4MA0vriD89bFNwMFZ0SGNYOU0&usp=sharing

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