Commove - The Video
Photics
Member Posts: 4,172
It's pretty hard to promote a video game if you can't even mention the name. So today, I made a video for Commove.
http://photics.com/commove
It's a relaxing yet challenging strategy / puzzle game. The main objective is to make five in a row. That's not something easy to do with GameSalad, as the actors don't easily talk to each other. To work around this limitation, I created 35 sensor points on the 5x7 grid. One sensor for each point. I then created attributes to keep track of the sensor points and colors. It was highly tedious work, but I am quite satisfied with the results.
The game is easy to learn but the difficulty gradually ramps up. What's nice about Commove is that there are no annoying timers. The game doesn't limit how long it takes to make a move. That solves the "pause" problem with GameSalad games.
The iPad version is a bit more robust with features -- foreign language support, volume/audio controls, shapes to help users with color blindness, and story/instruction windows... I think I left in the hidden cheat too.
The music is great. I didn't compromise... STEREO SOUND!
Now that Commove is done, I feel a lot better about GameSalad as a development tool. Aside from the loading issue, I was able to resolve issues that I thought were once impossible. I think the game is incredibly fun.
You can visit http://photics.com/commove to learn more about Commove. The iPad version is scheduled to launch on June 4, 2010 and the iPhone / iPod Touch should be about a week after that.
If you want a promo code to review this game, and you're in the United States, then you can use the contact link at the bottom of Photics.com to send me an email about a promo code request.
http://photics.com/commove
It's a relaxing yet challenging strategy / puzzle game. The main objective is to make five in a row. That's not something easy to do with GameSalad, as the actors don't easily talk to each other. To work around this limitation, I created 35 sensor points on the 5x7 grid. One sensor for each point. I then created attributes to keep track of the sensor points and colors. It was highly tedious work, but I am quite satisfied with the results.
The game is easy to learn but the difficulty gradually ramps up. What's nice about Commove is that there are no annoying timers. The game doesn't limit how long it takes to make a move. That solves the "pause" problem with GameSalad games.
The iPad version is a bit more robust with features -- foreign language support, volume/audio controls, shapes to help users with color blindness, and story/instruction windows... I think I left in the hidden cheat too.
The music is great. I didn't compromise... STEREO SOUND!
Now that Commove is done, I feel a lot better about GameSalad as a development tool. Aside from the loading issue, I was able to resolve issues that I thought were once impossible. I think the game is incredibly fun.
You can visit http://photics.com/commove to learn more about Commove. The iPad version is scheduled to launch on June 4, 2010 and the iPhone / iPod Touch should be about a week after that.
If you want a promo code to review this game, and you're in the United States, then you can use the contact link at the bottom of Photics.com to send me an email about a promo code request.
Comments
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Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
If not, I won't give up... I have an idea for another game.
Also, I posted screenshots on Touch Arcade...
http://forums.toucharcade.com/showthread.php?p=1092081
Anyway looks good! Can't wait for the iPhone/ iPod version!
Quick question will it run on 2nd gen and older hardware?
And how long are the loading times for iPad, and iPhone/iPod ???
As for loading times... while not as bad as it was during development, (and I'm planning to update my game soon after Gendai Games releases a version of GameSalad with better loading times) I still consider it the worst part of my game, so I don't want to discuss that.