Tap once = one action / Tap Twice = different action
Hi All,
Having an issue with rules and trying to find most effective way to do this: It will sound simple but the issue is a lot bigger, but I feel this is where my problem is starting.
I have a number, lets it call it Game.Number
It is decreasing in value very millisecond. (e.g. 800 down to 700 in a second)
(It stays on 800 for a second before decreasing - A quick time frame for a player to focus)
Here is the issue:
When the screen is "Tapped" AND Game.Number is less than 800
Then change Game.Number to 800
Otherwise: Then Change Game.Number to 850
This means, if a player taps and the number is below 800, it will change the number back to 800, if the number is already 800, then it needs to change it to 850.
The issue with the rules is that it will change it to 800 if below the value of 800, then it will kick in the otherwise section and change the number to 850.
Is there a way, that can make this work? It needs to happen when a touch is pressed, not released. Just hoping There is a way I can rearrange the rules or create two separate ones.
Other info:
The rule is based on mouse click = down
Thanks
Jeormy
Comments
See if this is what you re after.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
@Colander Thanks mate,
Had to add some timers and edit a few rules but it seems to work. Now just going to see if it can be simplified even further.
Thanks for your help,
Jeromy