Judge my game mechanics
I haven't had an opinion of my game online, so I wanted to know if you could play it and tell me what you think? Also, let me know if I should redraw the character art on the character select screen? This game is the epitome of what I learned in game salad.
Desktop size: http://franco.netau.net/BurstBladeHDdemo.htm
Mobile size: http://franco.netau.net/burstblade.html
You have to wait a few seconds for the level to load, so the character is invisible during that time.
The keyboard controls mapped to the on screen GUI is z- red button, spacebar - blue button, x - silver button. Arrow keys for directional input. For the icons at top, the guy with sword, press to change your characters shooting direction, mostly affects the princess. The black button at top right, hold it to recharge you energy bar. The bubble toggles attacks for the red button. Blue button is basic attack. Silver button + arrow key is boosted movement. Silver alone is native move.
Any feedback is welcome. And if you remember the comic I made late last year, the characters in this game use their moveset!
Comments
its kind of cool
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
+1
Thanks, now time to fix the little things like how some animations get stuck, lol. Somebody gave me a good list of all the little errors in the gameplay like animations that don't go back to normal or attacks going even after energy depletion. If anybody finds stuff like that, I appreciate it.
Thanks for your comments.