Move To, Move, Interpolate when Touch is pressed
sulexk@gmail.com
Member, PRO Posts: 21
Hi, I have realised that whatever I use - Move To, Move, or Interpolate, when I press touch, each time the object moves down by a different amount - even though I have specified coordinates or place in barriers, it still sometimes overshoots the target position. Is there anyway to fix this? I have tried using the above behaviours and still no success. I am basically tapping on an actor and each time I tap on the actor another actor is supposed to move down by some amount. However, although I have specified the amount it still moves down by a different amount each time?
Comments
If this doesn't work, upload your file so I can understand what's supposed to happen.
Interpolate will never overshoot a position. Are you sure you're putting in the right positions.
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Hi, initially I inputted "Self position - 35", and that was not nice, because the position is changing with time and so it would go where I didn't expect it to go. So I just put in the exact position e.g. 700 and so far its working
- Thank you GameSalad Guru!
You can also assign your starting position to an attribute, and then use that attribute to add or subtract. That doesn't make a huge amount of sense so just look at the screenshot below
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