Tap Responsiveness

Kings_PalaceKings_Palace Member Posts: 9
edited August 2014 in Working with GS (Mac)

So in my app there is an actor that is destroyed upon being touched. In GameSalad, clicking the actor in various locations seems to work perfectly fine, even on the edges of the actor. (Size 20 x 20). But the problem is in AdHoc that same responsiveness has gone away and some times the actor takes more than one tap to be destroyed. At first I thought it was my screen protector, however, upon receiving a new phone with no screen protector it is still not as responsive as it is in GameSalad. I was wondering what I could do to improve this as it is affecting the efficiency of my app. Could it be the collision shape, the size of the app, or something else? Or is it just something needed to be addressed in all GameSalad games. Thanks for the help!

Comments

  • yattamoveyattamove Member Posts: 236

    @Kings_Palace‌
    Are you talking about iphone? If it's Android, perhaps because of the device's lack of ram? Some of my games are also jittery via Adhoc or gsviewer in Android phones. But runs smoothly in my Nexus 7.

    I remember a touchscreen settings in the publisher. Maybe you could play around with it.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    20x 20 is a small target area for a finger to zero in on. You might try attaching a bigger invisible actor to it.

  • stahboystahboy Member, PRO Posts: 150

    You could also use the magnitude function if you don't want to constrain a bigger actor to the smaller one.

  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2014

    @Kings_Palace said:
    But the problem is in AdHoc that same responsiveness has gone away and some times the actor takes more than one tap to be destroyed.

    A 20 pixel by 20 pixel area - on an iPhone 4 / 5 - is 0.2cm x 0.2cm, hitting a 2mm x 2mm area is always going to be a bit hit and miss. Draw out a 2mm x 2mm square on a piece of paper just to get an appreciation of quite how small it is !

  • Kings_PalaceKings_Palace Member Posts: 9

    Well the invisible actor in front worked fine as I added some transparent cushion in the art and it worked. Thanks everyone, it actually helped the responsiveness in my game. Gotta better understanding of pixel sizes haha.

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