Tested game on ipad, only single button presses?

FrantoFranto Member Posts: 779
edited August 2014 in Working with GS (Mac)

I just found out in person that indeed, only a single button can be pressed on touch screen.

What would be the most modern, stable solution? I mean, I need directional button pressed at the same time as an attack for the character to attack forward, but the screen only registers a single button.

There are probably tutorials out there, but if they are dated 2012 or 2013, I might end up using a less efficient technique that hogs a lot of memory.

Kind of like how people use to use animate, until @socks introduced a super efficient method using functions, {I myself haven't been able to use it as the animations are already in place, but I will for future games.}

Let me know if there is such a super efficient method for the touchscreen registering more than a single touch.

EDIT:

Would I have to put a rule that if touch count is 0 in attributes, then I would have to put "change attribute to touch.count+1" in order to get the touch to work? But I don't know if that would make sense or even work. It would probably take 20 minutes to test from the moment I input the behaviors to testing on a touchscreen, would somebody impart their knowledge?

Is the problem just because I used arcade and by to test the ame, and by default, multtouch should work without any special behaviors? Please somebody help me out. :(

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