Debugger

Stryfe01Stryfe01 Member Posts: 146
edited November -1 in Working with GS (Mac)
Can you guys include a debug section in the program? It's really frustrating going scene by scene, actor by actor to figure out where there is a game crashing conflict.

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    its a much requested feature, im sure they must have one in mind
  • Stryfe01Stryfe01 Member Posts: 146
    I hope so...a few issues are driving me nuts! And I've been over the code and can't find an issue.
  • ORBZORBZ Member Posts: 1,304
    YES! Debugger please!

    What I do now to find broken actors is make a backup copy of my game. Then go one by one deleting each actor and running the game until the game runs. The last actor I deleted was the buggy one. Then I reload from backup and figure out what's wrong with that actor.
  • RHRH Member Posts: 1,079
    +1
  • italianmaxxitalianmaxx Member Posts: 40
    +1

    if a real debugger is not easy maybe a simple window with the chhosen variables showed could be really useful. I mean : i choose from a complete list the attribute and the variables I wish to check and when I preview a game a wimdow with the list of chosen vars and attributes shows them.
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