Was mouse position tracking changed? (Haven't used GS in a while)
NtG
Member Posts: 103
I have this old game where the character's movement was controlled by the distance between the middle of the screen and mouse position X (this was eventually going to be replaced by tilting mechanics), now it seems like GS stops tracking the mouse position once it's off the preview screen (where the action is happening). Is this something they changed? It makes it much harder to test my game.
Comments
It sounds like you have a scene size that is bigger than the display size. And that you are using a control camera behavior.
If this is the case, you need to unlock the actor and change the mouse position x account for the camera offset. You will need to use something like:
mouse.position.x + scene.camera.origin.x
mouse.position.y + scene.camera.origin.y