Problem with testing Game in Game Salad
Tmyster88
AustraliaMember Posts: 19
Hi
I have started testing my first Game in GS but I have an issue and need some help. I have various walls in a game that a ball bounces off of. Each Wall has the same commands to "touch to be activated" and then the ball bounces off of it. My problem is when testing, only some walls activate and then when I reset and play I get other random wall that won't activate??? Is there an issue with GS ? Any help would be great, thanks. (and I'm on a MAC)
Comments
What does mean "wall activated"?
When ever I start some work on gamesalad n stuck on some bug I think its gamesalad. But when I go through the logic it's always me who did some mistake on logic.. You need to double check your issue by using various methods.. Such using debug or display text on rules when its active.. And also try to isolate your issue by removing or adding items one by one and testing it
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@Andrea"Wall Activated" meaning: Wall is touched to activate (Make solid) so the ball bounces off of it. If you don't activate the wall the ball does not bounce which is part of the game structure.
@Nabbo I know what your saying, but why do some walls activate and some don't and I have tripled checked all commands for each wall and they all have the identicle commands?
@Tmyster88 Can you upload your project so I can look at it ? If I get you right you could just use the collide attribute.
I have gone back in and deleted some actors not being used and changed some actor sizes divisible by 2 and closer to the 64x 64 or 264 x 264 sizes etc, to not waste processing space and it seems to be working ok at the moment...