Layer problem
app_sauce
Member, PRO Posts: 206
Hey, I'm making a grid puzzle game. It has 16 pieces all of which are the same actor with a few different attributes ie whichPiece etc... The problem is when I select a piece and drag it to drop it in a new slot it goes behind the unselected pieces and looks unprofessional. I've watches the gshelper video where you duplicate all the actors but the thing is each piece is very code heavy and I dont want to double the pieces on scene. Is there a rule that would do the trick something like when selected is true move to top of layer?
Thanks
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Comments
Ok I figured it out. I just spawn a decoy in front of my code heavy pieces. Displaying the important stuff and just taking it along for the ride. Once I drop the piece it destroys.
SocializeTwitter , **My Site ** **Play Loop Zen Free **iOS HERE, Google Play HERE