Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Thank you Mr Bacon! It's nice to have more than one person do the video tutorials. A lot of people don't realize how long each video takes - so thank you for your time in helping the community!
Good to see these being posted again. Been a lot of questions recently on the forums that boil down to "I've done nothing to learn the basics of logic, please someone make this part (or all) of my game for me."
We sometimes forget as experienced users that some people come at GameSalad with really no concept of game logic and these are a great introduction to it!
@Armelline said:
Been a lot of questions recently on the forums that boil down to "I've done nothing to learn the basics of logic, please someone make this part (or all) of my game for me."
lol.
I'm a big fan of the creeping question.
"Hi guys, I want to add 50 points to a player's score when he lands on an alien, how do I do that ?"
You need to make an attribute, and then place a rule in the player than says when he collides with the alien actor then change the score attribute to the score attribute + 50
"Great, thanks . . . "
[1 minute and 15 seconds later in a new thread]
"Hi guys, I need to make an attribute that goes up by 50 when an actor collides with another actor, how do I do that ?"
@Armelline & @Socks yeah, agreed & very true. I see a lot of very basic questions on the forums where the person asking the question could have found the answer easily by doing some simple searches or by doing some testing... so basically by investing some time to learn. Also, in many cases where the basic question gets answered there is not even a basic thank you given to the person that invested their time to answer.
Many times I read a question, know the answer directly but choose not to answer such a question because I'm against the above. Now I mostly answer questions that I find interesting in some way or pitch in where I feel that there is value that can be added to a (more or less) important discussion. I also tend to answer persons that have shown that they have been of some sort of help to others. There are always exceptions of course but in general I'm pretty sure many that has been around for a while reasons like that.
I'll also add that I have much respect for you guys (and some others) for what you have done for the community in general with some of your ingenious solutions.
I see it as well which is why I posted these videos. I cover all of the basics of logic from explanations of variables, rules, how logic works and tables. Watching these will give a user the base understanding one needs to begin designing code. Let's hope they watch..lol
@Armelline & @Socks -- Couldn't agree more. Sometimes I think it comes down to those users having just started, and they are still in the phase of being baffled by the layout and overall structure of GS. I was there once. You don't understand the concept of scenes, what works globally and what locally -- it can all seem like a lot of black magic.
Hopefully they'll all watch this and get to the phase where they are a bit more secure with GS and start experimenting on their own.
Comments
Thank you Mr Bacon! It's nice to have more than one person do the video tutorials. A lot of people don't realize how long each video takes - so thank you for your time in helping the community!
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Good to see these being posted again. Been a lot of questions recently on the forums that boil down to "I've done nothing to learn the basics of logic, please someone make this part (or all) of my game for me."
We sometimes forget as experienced users that some people come at GameSalad with really no concept of game logic and these are a great introduction to it!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
lol.
I'm a big fan of the creeping question.
"Hi guys, I want to add 50 points to a player's score when he lands on an alien, how do I do that ?"
You need to make an attribute, and then place a rule in the player than says when he collides with the alien actor then change the score attribute to the score attribute + 50
"Great, thanks . . . "
[1 minute and 15 seconds later in a new thread]
"Hi guys, I need to make an attribute that goes up by 50 when an actor collides with another actor, how do I do that ?"
@Armelline & @Socks yeah, agreed & very true. I see a lot of very basic questions on the forums where the person asking the question could have found the answer easily by doing some simple searches or by doing some testing... so basically by investing some time to learn. Also, in many cases where the basic question gets answered there is not even a basic thank you given to the person that invested their time to answer.
Many times I read a question, know the answer directly but choose not to answer such a question because I'm against the above. Now I mostly answer questions that I find interesting in some way or pitch in where I feel that there is value that can be added to a (more or less) important discussion. I also tend to answer persons that have shown that they have been of some sort of help to others. There are always exceptions of course but in general I'm pretty sure many that has been around for a while reasons like that.
I'll also add that I have much respect for you guys (and some others) for what you have done for the community in general with some of your ingenious solutions.
I see it as well which is why I posted these videos. I cover all of the basics of logic from explanations of variables, rules, how logic works and tables. Watching these will give a user the base understanding one needs to begin designing code. Let's hope they watch..lol
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Very nice! This should be made sticky.
@Armelline & @Socks -- Couldn't agree more. Sometimes I think it comes down to those users having just started, and they are still in the phase of being baffled by the layout and overall structure of GS. I was there once. You don't understand the concept of scenes, what works globally and what locally -- it can all seem like a lot of black magic.
Hopefully they'll all watch this and get to the phase where they are a bit more secure with GS and start experimenting on their own.
Why was this marked as spam??????
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Some people have completely failed to understand what the spam button is for.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Now I have two spam points arGGGG
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Don't worry, I have one too!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Thumbs down for improper use of the spam button!
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Wouldn't have happened it you had not gotten than 27" 5k. Karma. Yup.
Oh and someone did a funny and gave me another...LMAO
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@The_Gamesalad_Guru you have a very relaxing voice
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I was in radio and had formal voice training.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS