Creating new behaviors
gyroscope
I am here.Member, Sous Chef, PRO Posts: 6,598
Hi, possibly a bit advance for me I realise, as I've not been working with GS for long, but:
I'm curious to know how to create custom behaviours that go in the My Behaviors folder in the Actor Editor. Can't find any info in Support; any pointers/info please?
:-)
I'm curious to know how to create custom behaviours that go in the My Behaviors folder in the Actor Editor. Can't find any info in Support; any pointers/info please?
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Comments
Simply drag the Rules you make on the right into that area.
However, there is currently a bug where you cannot delete anything out of the My Behaviors area.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
A way to export "My Behaviors" would be a great feature to have for sure! But untill then, I guess copy pasting a set of rules and then dragging them to the new game will have to do as the best work around.
Please note that when you paste into a new game, you will have to reselect any attributes that were a part of your rule sets.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Can you drag the actual custom behaviors or do you have to drag the rules and create the custom behavior in the new project?
I'll check this out when I get home but ill be gone all day so im just curious!
Thanks for any input!
-Kyle
It's worth suggesting that make the custom behaviour items can be draggable; that would be far easier, I'm sure you'll agree!
:-)
Edit: for interest, I've just posted that suggestion in the New Features? section.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps