Ground can't hold my character?
yasoofx
Member Posts: 332
Best Answer
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Tiny_Ideas Posts: 326
Hi,
My guess from the video is that the White actor has some sort of density value, causing it to push down upon the red actors.
What you might want to try is change the White actors density to zero (0) and change the red actors density to a large number (999) or something.
Hope that helps
Edit: Or you could constrain the Red Position.Y to whatever value it is if the above doesn't work!
Answers
in the physics tab you can uncheck the red actors from being moveable. Then rather than using a move behavior or a velocity behavior, just interpolate their x position. This way they won't move at all other than the movement along the x position.
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