Setting up a save attribute...

Could ya'll tell me the correct way to save in attribute so when the game gets closed and reopened everything will be as it was left...I have a game where you can upgrade your weapons,earn coins, and a thing that every time you play Start Game it changes certain attributes...I want it set up so if i were to play 10 times and earn 50 coins then exit the game that when i got back on everything will be as i left it... I know you cant test this so i want it done perfect.

I was thinking of having a timer in the store that saves the attributes every second and at the main menu have a timer load these actors... Will that work? Also whats with the Keys? When saving an attribute with a Key named one do i set my rule to load as follows.

Load Attribute Key one and attribute Coins...or do i just put in the Key?

Thanks in advance

Comments

Sign In or Register to comment.