SDK question
RedRobo
Member, PRO Posts: 682
I may sound stupid asking this but here goes:
Does updating my Android SDK actually make any difference when developing apps with Gamesalad? Isn't the Android SDK just used at the end for signing the app? Isn't Gamesalad my actual SDK?
I suppose I'm trying to understand the relationship between Gamesalad and the currently installed SDK on my machine.
Any insights gratefully received...
Comments
Strag not stupid at all, I also wish to know the answer to this question.
@Pocket Tech
I've searched a lot to try and understand this.
A colleague of mine said that Gamesalad borrows code from the SDK whilst it's running and the final file that's published to the Gamesalad website will have this code embedded. But I just realised that I can create a game on my Mac version of Gamesalad (which has no Android SDK installed) upload to the website and then download the unsigned .apk to my Windows machine (which has Android SDK installed) for signing. So it seems that it's only needed for signing. Therefore I can't see how when someone suggests updating the SDK in order to try and eliminate bugs will have any effect???
Not eliminating bugs, but rather the ability to run the game on newer version of Android. Every time I submit an app I update the SDK. When I don't, I go through the entire submitting process and often get errors.
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@Braydon_SFX Thanks for the reply. Could you tell me when does Gamesalad actually call upon the SDK, is it only during the signing process?