Vibrating Actors with Physics
Rattlehead
Member Posts: 485
Hey everyone,
Has anyone else ran into an issue where the actors (mine are simple cubes) start vibrating after an event involving physics takes place?
For example, I have actors that explode and affect nearby actors and the code has not changed since I first implemented it but since the last update once the explosion takes affect, cubes that are on the other side of the screen (and shouldn't be affected) have a noticeable vibration going on.
???
Any ideas?
Has anyone else ran into an issue where the actors (mine are simple cubes) start vibrating after an event involving physics takes place?
For example, I have actors that explode and affect nearby actors and the code has not changed since I first implemented it but since the last update once the explosion takes affect, cubes that are on the other side of the screen (and shouldn't be affected) have a noticeable vibration going on.
???
Any ideas?