What is the graphical limitations for html and other platforms?
I have a problem where once I add a tiled floor with biggish tiles{each is over 70px in height and width,} other sprites will not be able to load in html arcade, is this indicative of possible graphical limitations the game can experience in other platforms like android and iOS?
Heres an example, in my latest build of the game, the fireballs from the dragons no longer appear{except the big explosion that results from a fireball}, although the gargoyle orbs are working fine.
http://arcade.gamesalad.com/games/124433
The last version that had it worked used smaller tiles, about 32x32, and fireballs from dragons appear just fine, take a look:
http://arcade.gamesalad.com/games/124278
I also did add a third bar to the GUI, so that might be pushing it too.
Something else I found out was that non-gradient graphics are far smaller in file size, like retro pixel graphics, and so on. Ah, so much for the improved background art.