Graphics Look Pixelated When Added On Screen

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822

For some reason when I use GS all the graphics look pixelated,
Such as a circle being bumpy and not smooth.

I have doubled the size for each and every graphic before putting them into GS and made sure they were crystal clear and that they weren't in odd sizes (35 instead of 35.3)

image

Is anyone else having this problem? :(

Comments

  • LovejoyLovejoy Member Posts: 2,078

    Try making your image divisible by 4 like maybe 80x80 so when its in Gamesalad its a 40x40. If that doesn't look good either then try to feather your edges a little bit.

    Fortuna Infortuna Forti Una

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    @raycur09‌ I already did that, it's 100x100

  • LovejoyLovejoy Member Posts: 2,078

    Sometimes on the viewer it looks choppy but on the device it looks sharp.

    Fortuna Infortuna Forti Una

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    are saving them as png8 or png24? From the pic you posted, it looks like png8 with an alpha channel, try png24 with transparency instead.

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    edited September 2014

    @raycur09‌ Maybe that's why, I've never tested my games on an iPhone so I never really thought of that

    @marcgreiff‌ I'm not sure the difference between png8 and png24, this is the first time I have heard of it.
    I just save them as PNGS straight from Photoshop with a transparent background

  • pHghostpHghost London, UKMember Posts: 2,342

    Creator runs in original iPhone (1/2 retina) resolution, so that may be the culprit.

    As @raycur09‌ suggests, try it on a device to make sure.

  • FrantoFranto Member Posts: 779
    edited September 2014

    I had this problem early on. If you use "Save for web and devices" you start to get stuff like this.

    What I did in Photoshop was to go to "Save as..." and select .png from there instead, when done that way, Photoshop saves it in the highest quality .png24 possible.

    It can be done in Save for web too, but you have to play around with the settings as the option for PNG-8 and PNG-24 are there.

    Test on on GS's html5 on google chrome, it supports resolution independent graphics.

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    @Franton Thats how I already save my Pngs.

    @Franto said:
    Test on on GS's html5 on google chrome, it supports resolution independent graphics.

    How do I do that and is it free?

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    edited September 2014

    Are you judging this by the Creator, or when it's being tested on your phone? If it's doing this on your phone, take into consideration that half of 100 is 50, and half of that is 25. An odd number. Try making the image 112 x 112 and see if it's still pixelated.

    If this is happening in the Creator while you're building the game, you need to test it on the device, because the Creator is not displaying how it's going to look on a device.

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    @SlickZero I just tried that now, did not do anything

  • @FallingBoxStudios‌ I experience a slightly fuzzy picture in the creator, and sharp on my device.

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    @RossmanBrothersGames‌ So it's just the creator :o

    Thanks everyone for all your help! :)

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328

    I solved the problem resizing the image to the minimum size necessary to me for example if the actor is 100 x 200 i make the image 100 x 200 in the iphone looks good but i never tested the app in the app in an ipad so i don't know the quality of the inage on it

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328

    Sorry but i don't understand the problem isbonly of the creator?

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    edited September 2014

    @Andrea_Comisi‌ So make the graphic the same size as the actor? but that would effect doubling the size for retina...

    @Andrea_Comisi said:
    Sorry but i don't understand the problem isbonly of the creator?

    We were saying that GS was making the graphics appear to be pixelated but on a device it looks fine.

    As well as in @jonmulcahy‌'s latest post about his new game the buttons in the second image look like how my graphics look (slightly pixelated)

    So there's nothing wrong with my graphics, just GS making them appear to be pixelated.

  • pHghostpHghost London, UKMember Posts: 2,342

    @Andrea_Comisi said:
    I solved the problem resizing the image to the minimum size necessary to me for example if the actor is 100 x 200 i make the image 100 x 200 in the iphone looks good but i never tested the app in the app in an ipad so i don't know the quality of the inage on it

    You need double size of the actor. Otherwise the graphics will look dated and blurry on a retina device.

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328

    @fallingboxstudios and @phghost thanks for the explanation, i will resize all the image used in the my games for a total of 500 images!

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    @Andrea_Comisi said:
    I will resize all the image used in the my games for a total of 500 images!

    ?

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328
    edited September 2014

    i said, i will convert all the image ( i made for the my games) in HD, which are more than 500! sorry for the english but i'm not english. fortunately the initial images, were made in hd, and then converted to the smaller size

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