Tips on platform level building and technical limitations?

Hi, I'm going to be building levels for my game after work now that the game mechanics are done. I wanted to know if theres any tips, like a level size limit or limit size to actors? For example, I want to make an invisible actor that is 6048 pixels long to act as the floor of the level. Would that put a strain on memory or should I make several 2000 pixel size actors because maybe theres a size limit of 2080 on actors? Just an example, not that thats true or anything.

Thank you in advance for sharing your knowledge and insight.

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @Franto, the scene size and actor size can be HUGE.

    Limits of 2048x2048 only apply to graphics.

    It is less processing for GS to have one large floor actor, than having multiple small ones.

    So go with your 6048 pixel invisible actor.

  • FrantoFranto Member Posts: 779

    @hopscotch Thank you so much for clarifying that for me. :D

  • HopscotchHopscotch Member, PRO Posts: 2,782

    My pleasure @Franto‌ , keen to see the results :)

  • FrantoFranto Member Posts: 779

    Thanks again @hopscotch I have another question just to be extra safe! :)

    If the actor that is bigger than 2048 is visible, using a tiled graphic that is 32x32, will this count as a graphic thats over 2048, or I could have a graphic tiled actor of 4096 with no problems since the base graphic only counts as 32x32?

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @Franto, tiling is fine :)

  • FrantoFranto Member Posts: 779

    @hopscotch Excellent. :D

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