Tips on platform level building and technical limitations?

Hi, I'm going to be building levels for my game after work now that the game mechanics are done. I wanted to know if theres any tips, like a level size limit or limit size to actors? For example, I want to make an invisible actor that is 6048 pixels long to act as the floor of the level. Would that put a strain on memory or should I make several 2000 pixel size actors because maybe theres a size limit of 2080 on actors? Just an example, not that thats true or anything.

Thank you in advance for sharing your knowledge and insight.

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