@wayback_gamer said:
jonmulcahy you should be able to make your logic respond and calculate all using a real attribute and words which will act as a database and cause changes in other real attributes to create the outcomes in real time. If game.scene1_decision1 is Run then. I could make the logic with a free flow
oh this is all responsive. that's why it's so complicated. you can feed in any combination of values and it will dynamically change the outcome. I've been working and tweaking this logic for months.
i love debugging!
I'm tracing down a particularly nasty bug that basically breaks the game the 2nd time you play it. I've locked it down to a particular actor, now going through hundreds of rules to see which one is bad... been working on it for 2 days now, so close i can taste it!
@jonmulcahy How do you change the outcome of the ending? Do you display a story based upon what the choices were? I just don't understand how you can get 6,415,718,400 different endings.
@jdlcrater said:
jonmulcahy How do you change the outcome of the ending? Do you display a story based upon what the choices were? I just don't understand how you can get 6,415,718,400 different endings.
yea i have a table with a few hundred different options, and you can have a combination of anywhere of 1 -10 of them based on what happened in the game.
@jonmulcahy said:
yea i have a table with a few hundred different options, and you can have a combination of anywhere of 1 -10 of them based on what happened in the game.
Dude! I have this sweet sweet inspirational feeling in my belly when reading about this project of yours! Sounds really exciting and will most likely get so many GS users to up their game and inspire them!
thanks everyone, i hope it comes out as good as i hoped:)
on the train this morning I wrote the serverside code to pull down each game information.
I also squashed the last of the major bugs, so this morning I took out the debug code and started with the on device alpha testing. looking good so far!
@jonmulcahy said:
thanks everyone, i hope it comes out as good as i hoped:)
on the train this morning I wrote the serverside code to pull down each game information.
I also squashed the last of the major bugs, so this morning I took out the debug code and started with the on device alpha testing. looking good so far!
I'm almost done. The game is complete, just waiting for custom fonts at this point. I tweaked the gameplay again over the past week, when i first came up with the game it would take 10 minutes each playthrough, I quickly discovered that was way to long. I bumped it down to 5 minute games which was a big improvement, but after playing the game 50 times even that was too long.
Each game takes 2 minutes to play. Maybe 5 minutes with the prologue / epilogue put in. It's fast, It's fun (i think), and it keeps you coming back for more.
Custom fonts next week. Hopefully submitting it early jan!
the only real question left is how to monetize the game. My original plan was make it a $1.99 and leave it open, but recently I've been toying with putting in some banner ads and giving it away for free. Any thoughts?
Just another update, the game is finally complete, i thought I had everything done a few weeks ago but had to redo some of the calculations which took awhile to figure out. This past week I have been play testing to balance everything. I've done 77 quick games and discovered and fixed 10-15 showstopping bugs. I have not hit a bug in the past 10 runs.
I still have some balancing to do, but we're getting close!
something I wanted to do from the beginning is create some sort of live infographic to show what people are doing in the game. I worked on that this week and it's really coming together. Right now next to me on the train is a hacked version of the game doing automatic speed runs, it's completing a game every 7 seconds with randomized data and uploading it to my server. I'm gonna let it run overnight to see how it looks, it's already caught a bug!
I ran it over the weekend a few times. I would open 4 instances of GS running the game. Changing scenes every .5 seconds on 4 games really hosed the system, GS would crash after about 30-40 minutes each time, but I was able to generate over 6000 games, which is a great sample size.
I'm excited to find out more about this project, it looks great so far. It would be pretty great if you shared a couple more screenshots.. Just saying haha
@dan24145 said:
I'm excited to find out more about this project, it looks great so far. It would be pretty great if you shared a couple more screenshots.. Just saying haha
soon! as soon as custom fonts come out so I can finalize the design
well, i made a change to make some of the server side code more efficient, so off to generating fake data again. I tweaked the code and I've been able to generate 1000 games in the past 30 minutes!
been hunting this domain for 3 months now, luckily it was expiring, and using a name grabbing service I got it right as it dropped back into the pool. Just a teaser now, but good things are coming
Comments
oh this is all responsive. that's why it's so complicated. you can feed in any combination of values and it will dynamically change the outcome. I've been working and tweaking this logic for months.
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This is going to be good!
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oh i hope so after all this work
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Legit, I can't wait to see this when it's ready!
i love debugging!
I'm tracing down a particularly nasty bug that basically breaks the game the 2nd time you play it. I've locked it down to a particular actor, now going through hundreds of rules to see which one is bad... been working on it for 2 days now, so close i can taste it!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
@jonmulcahy How do you change the outcome of the ending? Do you display a story based upon what the choices were? I just don't understand how you can get 6,415,718,400 different endings.
yea i have a table with a few hundred different options, and you can have a combination of anywhere of 1 -10 of them based on what happened in the game.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
So it just displays what your choices were?
no, it's more complicated than that
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I can't wait to play this game! Looks so good!
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Cool. Can't wait. I realize you also want to keep it secret so I won't ask anymore questions about it
Dude! I have this sweet sweet inspirational feeling in my belly when reading about this project of yours! Sounds really exciting and will most likely get so many GS users to up their game and inspire them!
Big up yourself man!
thanks everyone, i hope it comes out as good as i hoped:)
on the train this morning I wrote the serverside code to pull down each game information.
I also squashed the last of the major bugs, so this morning I took out the debug code and started with the on device alpha testing. looking good so far!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Will you test every possible outcome? haha
I'm almost done. The game is complete, just waiting for custom fonts at this point. I tweaked the gameplay again over the past week, when i first came up with the game it would take 10 minutes each playthrough, I quickly discovered that was way to long. I bumped it down to 5 minute games which was a big improvement, but after playing the game 50 times even that was too long.
Each game takes 2 minutes to play. Maybe 5 minutes with the prologue / epilogue put in. It's fast, It's fun (i think), and it keeps you coming back for more.
Custom fonts next week. Hopefully submitting it early jan!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
the only real question left is how to monetize the game. My original plan was make it a $1.99 and leave it open, but recently I've been toying with putting in some banner ads and giving it away for free. Any thoughts?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Just another update, the game is finally complete, i thought I had everything done a few weeks ago but had to redo some of the calculations which took awhile to figure out. This past week I have been play testing to balance everything. I've done 77 quick games and discovered and fixed 10-15 showstopping bugs. I have not hit a bug in the past 10 runs.
I still have some balancing to do, but we're getting close!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
something I wanted to do from the beginning is create some sort of live infographic to show what people are doing in the game. I worked on that this week and it's really coming together. Right now next to me on the train is a hacked version of the game doing automatic speed runs, it's completing a game every 7 seconds with randomized data and uploading it to my server. I'm gonna let it run overnight to see how it looks, it's already caught a bug!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
So awesome!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Thanks!
I ran it over the weekend a few times. I would open 4 instances of GS running the game. Changing scenes every .5 seconds on 4 games really hosed the system, GS would crash after about 30-40 minutes each time, but I was able to generate over 6000 games, which is a great sample size.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Very Impressive, looking forward to this!
I'm excited to find out more about this project, it looks great so far. It would be pretty great if you shared a couple more screenshots.. Just saying haha
soon! as soon as custom fonts come out so I can finalize the design
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
well, i made a change to make some of the server side code more efficient, so off to generating fake data again. I tweaked the code and I've been able to generate 1000 games in the past 30 minutes!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
when are custom fonts launching? this project sounds great you should post some more info on it
Massive work is going on behind the scenes...
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
We want to see that work!!
been hunting this domain for 3 months now, luckily it was expiring, and using a name grabbing service I got it right as it dropped back into the pool. Just a teaser now, but good things are coming
http://www.tenyearsleft.com
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Oh man am I excited Something about this project has me wanting more you have presented it very well so far and I can't wait to hear and see more
@jonmulcahy, congrats on getting the domain.
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