multiple bullets in the DIRECT center of the actor
okay so now i have a picture to show you guys exactly what im talking about... i have bullets on this scene that will hit the pineapple... normally i would make a collide behavior... for instance if it collides with bullets change attribute self.hitpoints to blah blah blah.... NOWWWW what my issue is is that my image is bigger than i want it to be... so i want it to go straight in the middle... why is the image bigger you might ask? well, because it has an animation behavior with it and i figured it would be easier to keep everything the same size... instead of changing self.size and all that jazz... i know about constraining an actor to it and whatnot but i am going to have many actors of the same type and many bullets... here is a picture to get you all to understand where im coming from
Comments
Good, then just use a table instead of attributes to bind each small target actor to its corresponding parent actor.
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ohhhhhhhh @hopscotch tell me more! i have no idea how to constrain using tables... i kinda suck at that kinda thing
@digitalzero, how are your actors spawned? Or are the on the scene when the level starts?
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@hopscotch video tutorial possibly?
@digitalzero, tell me how your scene is set up. Set amount of actors, or are they spawned? Then I can make a sample.
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well my actors are all on the scene... since its a side scroller and its going to have different levels they are going to be set on there differently depending upon the scene... for instance... i will have about 6 worlds but within each world there will be 7 stages and a final boss per stage... so im going to hand place them in each scene
@hopscotch thanks so much for helping me out with this by the way
i should additionally add this... some actors will move back and fourth and some will jump and some may attach to you sucking energy out of you ect... so each enemy will have its properties
@digitalzero, ok, makes it simple, I will throw something together.
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@digitalzero, here you go.
Drag Enemy actors onto the scene, double click each instance and give it a unique ID value.
Project attached
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OMG THIS LOOKS LIKE ITS TOTALLY WHAT I NEED... do you mind if i come to you with any questions that i have regarding this? PLEASE PLEASE PLEASE!!! LOL
Sure @digitalzero.
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