multiple bullets in the DIRECT center of the actor

digitalzerodigitalzero Member, BASIC Posts: 639

okay so now i have a picture to show you guys exactly what im talking about... i have bullets on this scene that will hit the pineapple... normally i would make a collide behavior... for instance if it collides with bullets change attribute self.hitpoints to blah blah blah.... NOWWWW what my issue is is that my image is bigger than i want it to be... so i want it to go straight in the middle... why is the image bigger you might ask? well, because it has an animation behavior with it and i figured it would be easier to keep everything the same size... instead of changing self.size and all that jazz... i know about constraining an actor to it and whatnot but i am going to have many actors of the same type and many bullets... here is a picture to get you all to understand where im coming from

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