"Advanced Networking"

What all does advanced networking come with? Would this allow phone to phone gameplay?

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited September 2014

    @Sheldonkw‌

    Asynchronous (turn-based) yes,
    over mobile connection or wifi yes.

    Given a fast connection, smart predictive code and your own server you could even make real-time multiplayer on a small scale.

  • SheldonkwSheldonkw Member Posts: 25

    Is it possible to enable these features with out a pro membership so I can build the game then purchase Pro?

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,282

    Take a look here: https://help.gamesalad.com/hc/en-us/articles/202099666-7-11-Networking-Behaviors

    Basically the networking behaviors let you POST and GET table data to a web server. This CAN be used for asynchronous multiplayer games.

    An example can be seen in our open source project that shows you how to do Tic Tac Toe:

    https://github.com/gamesalad/gstable-php

    As a Pro you can also get access to our PlaysTogether multiplayer behaviors that give you Async Multiplayer to servers that are hosted for you so you don't have to write any server code.

    Hope that helps!

  • EireStudiosEireStudios Member Posts: 451

    @adent42‌ is there any plans to add new behaviours to the networking ie sending times, dates etc to and from the network commands? The current networking commands are very powerful but I feel GameSalad are holding back on adding more to this since the purchase of playstogether

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