Loose life, reset scene and reset timer from collisions
Hi guys
stumped again and can't see the logic of where i'm going wrong.
I have a timer in form of a bar (rather than number timer). The bar counts down to Zero at which point once reach zero you loose a life and bar resets - This working fine (bar set as index 10)
BUT
When my actors collide and I loose life and scene is reset. I would like to also reset the timerbar to original 10, but can't work it out.
I have tried a simple rule with a change attribute:
rule: if actor collides with XXXX CHANGE ATTRIBUTE game.timerbar TO game.timerbar=10 then ResetScene
and it does nothing. At best scene resets, but timebar continues to count down from previous stage and doesn't reset .
I have tried various ways, and can't work it out I don't understand what wrong with the logic.
Can any of you super duper GS Pro shed some light on this ??
Thanks
M
p.s. hope you can flow my problem
Comments
change attribute game.timebar to 10
@BBEnk - Thanks for quick reply, yes logic says to do that and I have tried it, but the ?@£$@ doesn't, bizaar - I know mad!
are you putting just 10 or game.timer=10?
I have tried both, its really odd. no logic.
@BBEnk again no logic. I redid the behaviours from scatch, including change attribute and it worked. i didn't do anything different than before. Well it now works ! yay !