Animations FPS?
TyDietrich
Member Posts: 45
how many FPS should i set my animations at if i am getting pauses (glitches) in my game?
Comments
Hi @TyDietrich it does depend on the sorts of images you'll be using for your animations... with flat colour graphics you can actually get away with 8-12 frames per second... sometimes much less... a bit of experimentation you'll soon find the optimum amount...
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Below 15FPS the eye can see the individual frames and look like old film. 25 is really good...if you have that many individual frames it would look fluid. I would do anything you can do to keep it at least 15FPS
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To clarify, @Thunder_Child I've used 8-12 fps in the past (OK, on another game engine) and, as I say, providing it's flat, large area colour graphics, you can't see any jumping - definitely at 12fps you can't see any individual frames, no way - it looks fluid enough, more than acceptable.
Agree tho' , using that mount of fps for more detailed larger graphics or especially video "real-life image" frames is another matter – then you more than likely would see it not so fluid; so 15fps minimum for those is right, you're right....
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
@gyroscope Yes I do see your point.
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depends how you do your graphics! you can have interstitial frames that are a sort of a motion layer, ie, the actors movements are exaggerated with a blur / warp effect, works good in run and dash animations!, look at super time force on the xbox360 and pc