Animations FPS?

how many FPS should i set my animations at if i am getting pauses (glitches) in my game?

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited September 2014

    Hi @TyDietrich it does depend on the sorts of images you'll be using for your animations... with flat colour graphics you can actually get away with 8-12 frames per second... sometimes much less... a bit of experimentation you'll soon find the optimum amount...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Below 15FPS the eye can see the individual frames and look like old film. 25 is really good...if you have that many individual frames it would look fluid. I would do anything you can do to keep it at least 15FPS

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited September 2014

    @Thunder_Child said:
    Below 15FPS the eye can see the individual frames and look like old film. 25 is really good...if you have that many individual frames it would look fluid. I would do anything you can do to keep it at least 15FPS

    To clarify, @Thunder_Child I've used 8-12 fps in the past (OK, on another game engine) and, as I say, providing it's flat, large area colour graphics, you can't see any jumping - definitely at 12fps you can't see any individual frames, no way - it looks fluid enough, more than acceptable.

    Agree tho' , using that mount of fps for more detailed larger graphics or especially video "real-life image" frames is another matter – then you more than likely would see it not so fluid; so 15fps minimum for those is right, you're right.... :)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • jay2dxjay2dx Member Posts: 611

    depends how you do your graphics! you can have interstitial frames that are a sort of a motion layer, ie, the actors movements are exaggerated with a blur / warp effect, works good in run and dash animations!, look at super time force on the xbox360 and pc

Sign In or Register to comment.