If I optimize the graphics in an iPhone 5 project, can I stretch to fit to an iPhone 6 or 6 plus?

stahboystahboy Member, PRO Posts: 150

Hi all,

So if I have a game that was created in the iPhone 5 landscape with optimized graphics (bigger image sizes, MORE than the double accounted for the resolution independence) and then stretch to fit to iPhone 6, will the graphics be blurry still?

Thanks!

stahboy

Comments

  • furthergamefurthergame Member Posts: 56

    @stahboy said:
    Hi all,

    So if I have a game that was created in the iPhone 5 landscape with optimized graphics (bigger image sizes, MORE than the double accounted for the resolution independence) and then stretch to fit to iPhone 6, will the graphics be blurry still?

    Thanks!

    stahboy

    i recommend you use Universal Build because on Android Platform its can look not nice.
    If the android Screen is proportional with your original GS screen projet the game will be nice on android.But if is not proportional the image in the game will be ugly .Its the same thing with ios devices. There is a UB for any devices i use it and this is my GS preview

    Ipad preview -->

    Iphone 4, 4S preview -->

    Iphone 5 preview -->

    All image stay nice on whatever the platform.
    Good look with your game.

  • stahboystahboy Member, PRO Posts: 150

    Thank you @furthergame‌

    I have an app that uses that overscan on the ipad, but was just wondering since I've already made an entire game on iphone landscape if I have to make it on the iphone 6 plus and then scale down, but in the long run I will make it a UB.

  • lycettebroslycettebros Member, PRO Posts: 1,598

    iPhone 6 will resize apps for its screen. I assume an over-scanned iPad App will display quite nicely on an iPhone5/6.

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