If I optimize the graphics in an iPhone 5 project, can I stretch to fit to an iPhone 6 or 6 plus?
stahboy
Member, PRO Posts: 150
Hi all,
So if I have a game that was created in the iPhone 5 landscape with optimized graphics (bigger image sizes, MORE than the double accounted for the resolution independence) and then stretch to fit to iPhone 6, will the graphics be blurry still?
Thanks!
stahboy
Comments
i recommend you use Universal Build because on Android Platform its can look not nice.
If the android Screen is proportional with your original GS screen projet the game will be nice on android.But if is not proportional the image in the game will be ugly .Its the same thing with ios devices. There is a UB for any devices i use it and this is my GS preview
Ipad preview -->
Iphone 4, 4S preview -->
Iphone 5 preview -->
All image stay nice on whatever the platform.
Good look with your game.
Thank you @furthergame
I have an app that uses that overscan on the ipad, but was just wondering since I've already made an entire game on iphone landscape if I have to make it on the iphone 6 plus and then scale down, but in the long run I will make it a UB.
iPhone 6 will resize apps for its screen. I assume an over-scanned iPad App will display quite nicely on an iPhone5/6.