Collision with Actor while Interpolating size of Actor

Hi All

I am increasing the width and height of an actor (with Interpolate), which is working fine.
The issue I have is that I want to destroy any actors it come into contact with while its increasing in size.

Currently I have this setup:

A = Actor that increases in size

B = Actor to be destroyed on collision with A

Actor A is being spawned by a button.

Rule on A

-- Interpolate attribute: self.width to 200 (0.5 seconds)

-- Interpolate attribute: self.height to 200 (0.5 seconds)

-- Timer: After 0.5 seconds

---- Destroy this Actor

Rule on B

-- When actor receives event - overlaps or collides - with actor of type A

---- Destroy this Actor

For some reason the rule on B does not work, any ideas? Am I missing something?
If I change the rule on B to something like, Collide with actor of type A then this works, but destroy actor does not...

Any help would be appreciated, thanks guys!

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited September 2014

    If an actors interpolating it won't register a collision until it has reached the end of the interpolate.

    You need at least one of the actors to have movable checked in order to register a collision.

    You could do...

    Make a timer every 0 seconds change size width to size width +1 (same for height) but you will need a rule to stop it growing too big.

    Darren.

  • rcheethamrcheetham UKMember Posts: 14

    @DeepBlueApps thats a real shame about actors not registering a collision while interpolating, would have made this quite a bit easier!

    I went with your advice and it worked perfectly, thank you!

    I went with the following to replace interpolate and stop it growing too large:

    If Attribute - self.width < 200

    -- Timer - Every 0.1 seconds

    ---- Change Attribute self.width - self.width+10

    ---- Change Attribute self.height - self.height+10

    Seems to work smoothly to me.

    Thanks again,
    Ryan

  • SocksSocks London, UK.Member Posts: 12,822

    @rcheetham said:
    DeepBlueApps thats a real shame about actors not registering a collision while interpolating, would have made this quite a bit easier!

    Just interpolate an attribute from one value to another and constrain your actor to this value - so the same interpolation but with collisions.

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