Addiction

I've recently noticed that people seem to assume that because their game is hard it must be addicting. I doubt thats true, although I could be wrong. However, I wanted to know what you guys think goes into making an addicting game. Is it something to do with the way points are scored? Or what. Thanks guys.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    What do you think makes an addicting game? What are some of your favorite games and why do you continue to play them repeatedly?

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  • LovejoyLovejoy Member Posts: 2,078

    Everyones opinion is going to be different. Me for example, stupid hard games like flappy or swing copters don't appeal to me, they get deleted right away.

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  • SocksSocks London, UK.Member Posts: 12,822
    edited September 2014

    Agreed, there are a lot of difficult games masquerading as addictive when they are simply hard to get anywhere with. Difficulty is good when it's combined with a great game and where the effort overcoming the difficulty is rewarding, but a lot of games just throw difficulty into the mix for little reason other that to be 'addicting'. I blame Flappy Bird.

    But I am much more troubled by US speaker's use of 'addicting' ! :) It's use always looks wrong, over here in the UK we say 'addictive' (it's an adjective !), I knew we shouldn't have let you lot use our language, couldn't you have used Spanish or something ?

  • yattamoveyattamove Member Posts: 236

    What makes flappy bird addicting is the social media connected to it. If nobody is beating other people's scores, you wouldn't mind playing it the second time. You just tell yourself, f it! Delete, delete...

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited September 2014

    @Socks said:
    I knew we shouldn't have let you lot use our language, couldn't you have used Spanish or something ?

    Let us use it?! We took it by force! :)

    *And then hacked the crap out of it....

  • pHghostpHghost London, UKMember Posts: 2,342

    @raycur09 said:
    Me for example, stupid hard games like flappy or swing copters don't appeal to me, they get deleted right away.

    As @yattamove‌ says, social media plays a big part. The main reason that Flappy Bird took off was people challenging each other.

    @Socks said:
    Agreed, there are a lot of difficult games masquerading as addictive when they are simply hard to get anywhere with. Difficulty is good when it's combined with a great game and where the effort overcoming the difficulty is rewarding, but a lot of games just throw difficulty into the mix for little reason other that to be 'addicting'. I blame Flappy Bird.

    An addictive game is more challenging rather than just hard. The difference is that challenging means you can master them (with a lot of effort), whereas hard is just annoying, usually.

    A great example of challenging for me is VVVVVV. Flappy Bird is more on the side of annoying, though granted, it also has a learning curve and you can get better at it.

  • gamestudentgamestudent Member Posts: 504

    ok, thanks guys. Oh and socks, In america people speak many languages including spanish and french and ASL(which makes sence right?);)

  • ADSentertainmentADSentertainment Member Posts: 397

    Games that promote creativity are almost always addicting. How do you think games like Minecraft became such a huge success that people still play it for hours to this day.

    Having trouble with your game? Sounds like a personal problem.

  • RPRP Member Posts: 1,990

    Rewarding effort and an engaging experience. Difficulty alone does not make a game addictive. A current example is something like Destiny. It CAN be hard if you choose that route, but that is not what makes it fun or addictive.

    Bionic Commando (NES) is difficult, but being difficult is not longer an issue as it tough gamers how to "game" better and once you got it down, it was rewarding as heck.

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