GS Tips: " Open GS Project In Older Version Of Creator "

GSAnimatorGSAnimator Member Posts: 312
edited September 2014 in Working with GS (Mac)

Hey, everyone

Here is how you can open up your GS Project In Any Version Of Creator, just follow these steps below :smile:

Step1: Right Click your project - Show Package Contents

Step2: Select and open these files "assets.xml", "info.xml", "networkKeys.xml", "object.xml" in TextEdit

Step3: In each file you opened search for "PGFVersion" in my case is "0.20" you might get "0.21" or "0.22" depending on witch Creator you're using just replace it to "0.19"

Step3: Also search for "GSCVersion" in my case is "0.11.0.14" you might get "0.10.0.xx" or "0.11.0.xx" depending on the Creator you just replace it to "0.0.0"

And now you will be able to open up your project In Any Version Of GS Creator.

Cheers.

Some other GS Tips you might interest:

* One step to convert projects between all platform *

* Copy & Paste Animation between projects *

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    You may want to remove this. I believe editing the files like this is against the TOS. People might do it but advertising how to do it well....

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685

    Exactly what I was looking for after the stable build became unstable with no rewind button.

  • pHghostpHghost London, UKMember Posts: 2,342

    @The_Gamesalad_Guru said:
    You may want to remove this. I believe editing the files like this is against the TOS.

    Where do you draw the line, though? All DBA project editors work on the same principle, albeit hidden behind a UI. Is it OK to discuss them?

    This can be very helpful for some people. If you upgrade to a new version of GS and only later a new bug surfaces that happens to break your project, I think it is very reasonable to be able to do this. It isn't just about being able to publish. Waiting for the next update can mean days, sometimes weeks of not being ale to work on your project if a particularly crippling bug finds its way in.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2014

    I'm just wondering out loud...I don't make the rules. just wondering where the lines are. I'm not arguing this is helpful just trying to keep someone out of possible trouble for posting. There is a ton of stuff that can be done to a file that is not spoken of which could be helpful, even open up new stuff ,but I wouldn't dare post them or spread such info around as I wouldn't want to risk it. many people fuddle around with things just out of curiosity.

  • pHghostpHghost London, UKMember Posts: 2,342
    edited September 2014

    I just went through the TOS and it's not so black and white.

    7 -- Ownership of Content and Software

    >

    Notwithstanding the foregoing, your Submissions (including, without limitation, to the extent your Submissions are embodied in an Executable Package) and Feedback are not “Content” or “Software” for purposes of these Terms.

    It is strictly against the TOS to dig in any way in GameSalad the software (obviously!), but not necessarily in your own project files, which aren't part of GameSalad as you download it, but an independent creation.

    Anyway, maybe someone from GS will chime in.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Yes this would be good to clear up.

  • pHghostpHghost London, UKMember Posts: 2,342

    Further on, and more importantly:

    9 -- Prohibitions

    >

    You may not: (i) copy, modify, adapt, translate, reverse engineer, reverse compile, decompile, disassemble, or attempt to discover the source code of any Software or Content (including any Submission) made available on or in connection with the Site, Services (including when made available through the GameSalad Embeddable Player on web sites) or Content, or make any derivative works of such Software; (ii) use any code, software, method or product to manipulate the Site, Services, Software or Content in any way that affects any user’s experience in using, or ability to use, same; (iii) reproduce, publish, broadcast, transmit, download, cache, distribute, perform, display, sell, or in any way exploit any Software or Content; or (iv) remove any patent, copyright, trademark or other proprietary notices contained in any Software or Content.

    So, considering the exclusion from section 7, only the first point of 9 applies to everything (including your apps) and it only prohibits messing with the source code (which is fair enough).

    Again, the GS team might enlighten us further, but legally, considering the TOS, editing an .xml in your project seems to be all OK.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I'm no lawyer so I'll reserve making a public judgement :#

  • JSprojectJSproject Member Posts: 730

    @GSAnimator nice that you added some screenshots to my post from 5 days earlier than yours ;)
    http://forums.gamesalad.com/discussion/comment/496545#Comment_496545

    In addition to what has been written in this thread: It is not in any form breaking the TOS to edit your xml-files for your own projects so you can be cool guys. It is however unsupported by GS so if you screw up (which is very possible if you don't know what you are doing) then you are on your own.

  • -Timo--Timo- Member Posts: 2,313

    this didn't work for me. I tried it many times and I am 99% sure I did it right. I still can't open my 0.12.4 file in the 0.11.1.11 creator.
    after changing it and opening it nothing shows up. no file and not error. someone having the same problem? someone knows a fix?

  • LovejoyLovejoy Member Posts: 2,078

    @timolapre1998 said:
    this didn't work for me. I tried it many times and I am 99% sure I did it right. I still can't open my 0.12.4 file in the 0.11.1.11 creator.
    after changing it and opening it nothing shows up. no file and not error. someone having the same problem? someone knows a fix?

    Just download 12.8 RC from http://gamesalad.com/download/releases

    Fortuna Infortuna Forti Una

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685

    @timolapre1998 said:
    this didn't work for me. I tried it many times and I am 99% sure I did it right. I still can't open my 0.12.4 file in the 0.11.1.11 creator.
    after changing it and opening it nothing shows up. no file and not error. someone having the same problem? someone knows a fix?

    That's because it's only half the instructions here. You have to change EVERY XML file not just the ones listed above. For me it was 301 files & an hour and a half work.

  • JSprojectJSproject Member Posts: 730

    @gingagaming said:
    That's because it's only half the instructions here. You have to change EVERY XML file not just the ones listed above. For me it was 301 files & an hour and a half work.

    Or 5 seconds with a xml-editor capable of search-and-replace (which should be most editors). Add 5 minutes to that time in order to find one via google...

  • -Timo--Timo- Member Posts: 2,313

    thanks for the tip @gingagaming‌ @JSproject‌
    it still doesn't work. replaced all .xml files but it still doesn't open. no error either...
    I guess I will just use RC build?
    does someone know if the files get fixed once stable build updates?

  • zweg25zweg25 Member Posts: 738
    edited October 2014

    xml files includes all the actors and scenes

    Also I would edit it in Xcode because textedit messes up the quotations

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685
    edited October 2014

    replaced all .xml files

    You shouldnt be replacing them, you should be editing them.

    I would assume you have missed one or some if its not working. This method does work if done correctly.

    does someone know if the files get fixed once stable build updates?

    When 0.12 get released you wont be able to use the project in 0.11 still 0.12 will be 0.12 and above. Modifying the XML files seems to be the only way to do this "roll back"

    WHy not follow @JSproject‌ advice and use software to do all the files in one go. (You will need to start again and not use the project that is now broken)

  • wynteamwynteam Member Posts: 11

    I originally made a post in the GS (windows) forum and was directed here. I downloaded the more up to date windows version of GS and changed the xml files and im still having a problem with my file. Would it make a difference to download the "offline" windows version of gamesalad? I'm new to gamesalad. Looking for help. Thanks

  • GSAnimatorGSAnimator Member Posts: 312
    edited October 2014

    @wynteam

    @wynteam said:
    im still having a problem with my file. Would it make a difference to download the "offline" windows version of game salad?

    Just like @gingagaming said

    That's because it's only half the instructions here. You have to change EVERY XML file not just the ones listed above.

    This method should be working on both Windows and Mac Version of GS.

  • GSAnimatorGSAnimator Member Posts: 312

    It's annoying because you can't open the Mac project in GS Windows Creator.

  • vafurlogivafurlogi Member Posts: 203
    edited November 2014

    Thank you for this! To confirm, this works, but you have to edit ALL xml files. The instructions assume an empty project but there's a bunch of xml files for actors and scenes.

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