GS Tips: " Open GS Project In Older Version Of Creator "
GSAnimator
Member Posts: 312
Hey, everyone
Here is how you can open up your GS Project In Any Version Of Creator, just follow these steps below
Step1: Right Click your project - Show Package Contents
Step2: Select and open these files "assets.xml", "info.xml", "networkKeys.xml", "object.xml" in TextEdit
Step3: In each file you opened search for "PGFVersion" in my case is "0.20" you might get "0.21" or "0.22" depending on witch Creator you're using just replace it to "0.19"
Step3: Also search for "GSCVersion" in my case is "0.11.0.14" you might get "0.10.0.xx" or "0.11.0.xx" depending on the Creator you just replace it to "0.0.0"
And now you will be able to open up your project In Any Version Of GS Creator.
Cheers.
Some other GS Tips you might interest:
Comments
You may want to remove this. I believe editing the files like this is against the TOS. People might do it but advertising how to do it well....
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Exactly what I was looking for after the stable build became unstable with no rewind button.
Where do you draw the line, though? All DBA project editors work on the same principle, albeit hidden behind a UI. Is it OK to discuss them?
This can be very helpful for some people. If you upgrade to a new version of GS and only later a new bug surfaces that happens to break your project, I think it is very reasonable to be able to do this. It isn't just about being able to publish. Waiting for the next update can mean days, sometimes weeks of not being ale to work on your project if a particularly crippling bug finds its way in.
I'm just wondering out loud...I don't make the rules. just wondering where the lines are. I'm not arguing this is helpful just trying to keep someone out of possible trouble for posting. There is a ton of stuff that can be done to a file that is not spoken of which could be helpful, even open up new stuff ,but I wouldn't dare post them or spread such info around as I wouldn't want to risk it. many people fuddle around with things just out of curiosity.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I just went through the TOS and it's not so black and white.
>
It is strictly against the TOS to dig in any way in GameSalad the software (obviously!), but not necessarily in your own project files, which aren't part of GameSalad as you download it, but an independent creation.
Anyway, maybe someone from GS will chime in.
Yes this would be good to clear up.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Further on, and more importantly:
>
So, considering the exclusion from section 7, only the first point of 9 applies to everything (including your apps) and it only prohibits messing with the source code (which is fair enough).
Again, the GS team might enlighten us further, but legally, considering the TOS, editing an .xml in your project seems to be all OK.
I'm no lawyer so I'll reserve making a public judgement
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@GSAnimator nice that you added some screenshots to my post from 5 days earlier than yours
http://forums.gamesalad.com/discussion/comment/496545#Comment_496545
In addition to what has been written in this thread: It is not in any form breaking the TOS to edit your xml-files for your own projects so you can be cool guys. It is however unsupported by GS so if you screw up (which is very possible if you don't know what you are doing) then you are on your own.
this didn't work for me. I tried it many times and I am 99% sure I did it right. I still can't open my 0.12.4 file in the 0.11.1.11 creator.
after changing it and opening it nothing shows up. no file and not error. someone having the same problem? someone knows a fix?
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
Just download 12.8 RC from http://gamesalad.com/download/releases
Fortuna Infortuna Forti Una
That's because it's only half the instructions here. You have to change EVERY XML file not just the ones listed above. For me it was 301 files & an hour and a half work.
Or 5 seconds with a xml-editor capable of search-and-replace (which should be most editors). Add 5 minutes to that time in order to find one via google...
thanks for the tip @gingagaming @JSproject
it still doesn't work. replaced all .xml files but it still doesn't open. no error either...
I guess I will just use RC build?
does someone know if the files get fixed once stable build updates?
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
xml files includes all the actors and scenes
Also I would edit it in Xcode because textedit messes up the quotations
replaced all .xml files
You shouldnt be replacing them, you should be editing them.
I would assume you have missed one or some if its not working. This method does work if done correctly.
When 0.12 get released you wont be able to use the project in 0.11 still 0.12 will be 0.12 and above. Modifying the XML files seems to be the only way to do this "roll back"
WHy not follow @JSproject advice and use software to do all the files in one go. (You will need to start again and not use the project that is now broken)
I originally made a post in the GS (windows) forum and was directed here. I downloaded the more up to date windows version of GS and changed the xml files and im still having a problem with my file. Would it make a difference to download the "offline" windows version of gamesalad? I'm new to gamesalad. Looking for help. Thanks
@wynteam
Just like @gingagaming said
This method should be working on both Windows and Mac Version of GS.
✮ FREE TEMPLATES, ANIMATIONS ✮ ✮ GAME PRO MARKET BUY & SELL ✮
It's annoying because you can't open the Mac project in GS Windows Creator.
✮ FREE TEMPLATES, ANIMATIONS ✮ ✮ GAME PRO MARKET BUY & SELL ✮
Thank you for this! To confirm, this works, but you have to edit ALL xml files. The instructions assume an empty project but there's a bunch of xml files for actors and scenes.