Game Development , need your help :)

Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
edited September 2014 in Working with GS (Mac)

Other than longer levels aha , and spikes more animals and ramps etc how could i improve the game?

Thanks Ed

(Wasn't sure on which category this was under so put it in working with gs)

Comments

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    And t point out the obvious , this game has a long way to go in terms of development aha

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    (Like before I'll publish it )

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    Just anything at all?! :D

  • pHghostpHghost London, UKMember Posts: 2,342

    OK, here goes, tough question -- do you have anything against animals? This is your second game where the point seems to be to gruesomely slaughter them...

    I like the psycho-trip flickering of the second car's windows.

    Other than that:

    @Ed_-_Turret_Games said:
    And t point out the obvious , this game has a long way to go in terms of development

    That's the (obvious) thing, it's quite hard to come up with any deeper comments seeing one (and a half) levels of what is a very early prototype.

    Looks like it could be a really fun game, but it's just too early to know anything.

    IMHO.

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
    edited September 2014

    Aha fair point , :D I was trying to make it a bit like happy wheels with the blood and stuff ,

    And yeah I'll add more levels so peeps can actually see the game rather than the level screen , thks @pHghost‌

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
    edited September 2014

    ( > @pHghost said:

    OK, here goes, tough question -- do you have anything against animals? This is your second game where the point seems to be to gruesomely slaughter them...

    Aha lol " gruesomely slaughter" and ducky blast is a 9+ game :# :D and I love animals aha

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