Has anyone successfully published a comsumable IAP item to Google play? Feedback Needed Folks

gingagaminggingagaming FREELANCE GS DEVMember Posts: 1,685
edited October 2014 in Working with GS (Mac)

So as the title suggests, im looking for anyone who has successfully published to google play with the new IAPs. In particular, comsumable items.

The reason for this is that members are reporting strange goings on with the IAP system. I have personally set up a game with the new IAP and it works perfectly until I exit out of the app. Once exited, the IAP fails and will never work again. I assume this is down to the tables not working correctly on Android but I want to confirm this.

So if you have succefully implemented the IAP on Google play, post you link here and ill test your game the same way ive tested mine and see if the problem exists in yours too. (No $9.99 IAP please.) Remember, im only interested in Google Play and Comsumable items.

Comments

  • jigglybeanjigglybean Member Posts: 1,584

    Maybe you should get the GS team to take a look. I'm just preparing an IAP for Google play but having second thoughts if this isn't working correctly. Being a game for Christmas, it kinda can't be late!

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  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685

    @jigglybean said:
    Maybe you should get the GS team to take a look. I'm just preparing an IAP for Google play but having second thoughts if this isn't working correctly. Being a game for Christmas, it kinda can't be late!

    I logged a bug, it was acknoledged by the GS team (I think @stevej‌ ) and then kindly deleted from the system a week later. If GS cant be bothered to comunicate back to the kind testers who tell them about the bugs then why should we bother logging them?

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685

    Bump for anyone who hasnt seen this post but has successfully published to Google Play...

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