Simple Save/Load Attribute function

T.CizzleT.Cizzle Member, PRO Posts: 3

How do you save/load an attribute in GS for Windows? I've set up a simple timer and a display for it. I've also created a button that I would like to save/record the current time on the timer and load/display it in another actor when the button is pressed.

In my Save Attribute block I have; Save: game.Timer as: SavedTime (SavedTime is simply a string/key that I made up)
In my Load Attribute block I'm not sure what to put in the 'from:' and 'load:' slots. Looks like the Load slot will only accept an Attribute and not a string like I would have expected.

My Save Attribute block is inside of my button actor and my Load Attribute block is inside of it's display actor.

Any info to help clarify this functionality would be great.

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