memory usage spike
Nklrcade
Member, PRO Posts: 95
Using GS preview for iPhone the 'Game Engine: is 52 MB' when i go from scene 1 to scene 2. When i change back to scene 1, the Game Engine spikes to 80 MB. When i change back to scene 2, the Game Engine spikes to 112, change back to scene 1 again, the Game Engine spikes to 140... and so on.
Is GS accumulating the Game Engine usage every time i change scenes? My total usage goes from 52 MB to 236 MB before my game crashes. Not sure where the extra Game Engine usage is coming from. Any ideas?
Comments
figured out Game Engine Spike using tables. I shouldn't have added the equation within the tables value...
I had (Row 2, Column 1) Value: (tableCellValue( game.tbl_Progress ,2,1)-1), which worked and did subtract 1 from the tables cell.
I needed to add a Change Attribute...
Change Attribute self.myTurn to (tableCellValue( game.tbl_Progress ,2,1)-1)
Then change the table value (Row 2, Column 1) Value: self.myTurn
An interesting observation i noticed is that it seems to be increasing by 28 MB (52-80, 112-140) in scene 2 and 32 MB in scene 1 back and forth. Maybe multiple instances of something is being loaded on top of itself?
whisper: How do you see that. Just curious.
Nope. No instances, just a simple case of needing to spell it out in GS. I have a habit of combining rules and they tend to trip each other up.