Display Text blurry - Android
Hypnorabbit
SingaporeMember Posts: 272
Hey guys,
Does anyone else find that the display text attribute is real blurry on Android? I've got a white text attribute with a clear background referencing off a table that just looks terrible compared to my retina art.
Was wondering if anyone knows a workaround?
Cheers,
Hypnorabbit
Comments
What font are you using? Have you tried to use a google friendly font? Make sure you also updated your Android SDK. 5.0 came out yesterday.
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Hey Jigglybean, I've tried with every single font GS offers and they look absolutely fine on iOS but really quite bad on Android (see attached). Bad to the point that it just looks unacceptable to publish with imo. Have ticked and unticked resolution independence to no benefit too.
Have any ideas before I pull out my hair?!
I have also updated to Android SDK. 5.0.
Cheers,
Hypnorabbit
Reduce the size or try a different font
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As mentioned I've tried all the fonts and they are all equally blurry on Android. I wonder if the GS text engine is just no good - unfortunately I need a display text attribute to reference off 2000 cells otherwise I'l have a very big project file creating text .pngs by hand. I don't really want to reduce the size of the font as it needs to be large.
Anyone have any ideas?
I recently built a iOS game in legacy...in html (arcade) it looks fantastic...on an actual device...even legacy it looks like crap. I have resorted now to only using it for scoring or high scores until I learn to make numbers in a image work. Ain't there yet.
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I know it's an old question but I'm really curious to know if anyone has any solutions to this problem!
88.josh this is still a problem in Gamesalad but recently they have announced they are working on bug fixes for android such as blurred fonts and a few performance issues fixes All i can suggest for now is saving all the text you want in game as an image file, or even use the custom font tutorial on gamesalad. Its a bit tedious, but its the only current fix out there.