Moving wall, don't want to be affected by actor

I've got a moving wall that I want the player character to be able to run into and bounce off of it. I want the wall to continue on its course and not be affected by the fact the player ran into it. I'm afraid I don't know how to accomplish this. Every time the player runs into the wall, it seems to affect the wall's movement a little.

PS: I've been away from the GS community for a few years now but I wanted to keep my design skills sharp, so I figured I'd make a quick game this week. I'm running into this issue though and I really need yall's help. Thank you in advance.

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