Dance Dance Revolution Using Gamesalad?

yna205@nyu.eduyna205@nyu.edu Member Posts: 49
edited October 2014 in Working with GS (Mac)

Hi,
I was wondering if it's possible to make a game like dance dance revolution using gamesalad. It doesn't have to be as complex as matching the music with the swipes, matter of fact, I'm not looking to add music to it at all. And it doens't have to count combos either. Just a game that generates random swipe commands and you have to follow them. I know how to get the game to read swipes, but I was wondering how would I make gamesalad randomly generate swipe comands (eg: swipe up, swipe down) and then i would have to follow that command. If I don't, I lose and then it just counts the number of correct swipes before dying.

Any resources that could help me? or ttemplates?

Comments

  • yna205@nyu.eduyna205@nyu.edu Member Posts: 49

    I want to add is as a feature probably to a game. Just can't get a grasp on it

  • adamhwilkadamhwilk Member, PRO Posts: 11

    Definitely doable. There are a few ways you could approach it. I'd probably suggest creating an actor for each "swipe" command, and test them independently to make sure they work.

    Once you have your "swipe" actors, you would want to create a Generator actor. You'd want him to randomly pick a number using change attribute, and spawn a corresponding actor. A bunch of rules saying, if random number = 1, spawn swipe up, if random number = 2, spawn swipe down, etc.

    Then you just would want to add a timer and change how often it mixes it up.

    You could also work out a way to match the music by using a table to control when the commands are generated. You'd have to manually create each track as a different row on a table, but you could do it without too much trouble.

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