Cleaning up my project

SmaggySmaggy Member, PRO Posts: 17

I'm trying to delete unused images from my library. I select one and click on the '-' button, but I lose another image entirely.

Help!

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited October 2014

    @Smaggy said:
    I'm trying to delete unused images from my library. I select one and click on the '-' button, but I lose another image entirely.

    Help!

    Yes, that's been an ongoing issue for years now, it's worse when dealing with multiple images - and the problem is only compounded by GameSalad's 'live' image handling system, which means that removing images from a project removes them immediately, even before you save the project, so if you find yourself in the situation where GS has just deleted 12 images you didn't want deleting there is no undo option (Cmd Z), nor are you able to simply close the project (without saving) and then reopen as the image data has been written over.

    There is no solution, but the best way to work around this is to incrementally save your projects and always Save As prior to deleting (or even adding) images, in that way when the newly saved-as project screws up you can just throw it away and open the previous version.

    Hopefully the new cross-platform Creator will sort this issue out once and for all.

  • SmaggySmaggy Member, PRO Posts: 17

    I have noticed that if I delete one image, it will delete properly. Any image after that will start to screw up. I have a feeling it's a database problem. So I'll back up my app and start to do one at a time, reloading the project after each one and see if that helps.

    Thanks.

  • SmaggySmaggy Member, PRO Posts: 17

    Well, that didn't work. Some image will delete properly, but the really huge one that I don't need won't seem to go away.

  • SocksSocks London, UK.Member Posts: 12,822
    edited October 2014

    @Smaggy said:
    Well, that didn't work. Some image will delete properly, but the really huge one that I don't need won't seem to go away.

    I recently had a sound that also wouldn't go away regardless of how many times I tried to delete it, open and close the project and so on . . .

    What worked for me, was to open the file's package contents (make a duplicate of your file first, and work on the duplicate, just to be safe), open the images folder and delete it from there . . . then when I opened the GS file the audio file was finally gone.

    [EDIT: just checked, it was a 'Music' file, rather than a 'Sound' file]

  • GnarlyGnarly canadaMember Posts: 840

    Very annoying gamesalad quirk. Not sure why deleting images is such a difficult thing?

  • SmaggySmaggy Member, PRO Posts: 17

    Since I'm still learning, I found that I need to re-do my images since they're at 300ppi and I need to bring them down to 72ppi, saving a massive amount of space. What I found was that I can delete all the images in my library, which will render my actors white, but won't affect the logic at all and just reassign the new images to the respective actors.

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