Minor patched for game released

gesimundgesimund Member Posts: 33
edited November -1 in Working with GS (Mac)
I released I-slinghost last week. I thought I had most of the bugs worked out but there was a high score one I found the day I released the game. Kinda embarrassing, but eh, if fixed it now. I'm currently working on replacing some of the artwork such as the apples and slingshot thanks to the feedback from POLYgame and peachpellen.

So far the game has sold 17 copies excluding promo codes. 6 promo codes were used. Not that great I know, but im exited to even sell 10! lol. Hopefully after changing around artwork, game description, and screenshots, it will sell more.

Anyway, for those of you that have tried my game and rated it, thank you very much for the support. For those who haven't, give it a shot when you get the time and let me know what you think.

http://itunes.apple.com/us/app/i-slingshot/id372958778?mt=8

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Umm... oops. i just realized I made this in the wrong section of the forums. Please move it for me admins.

Comments

  • gesimundgesimund Member Posts: 33
    Well this post is staying here. Thanks for checking my game out nobody.

    I actually need some help anyway. Currently im adding more to game and what not. And I just remembered there was 1 thing I never got to work the way I wanted it to. I have a constraint on the sling shot to make it to where you can't pull it insanely far. When you release touch, it does it thing and re-spawns. What happens though, is if you do pull back too far and let go of touch, the sling will just stay there till you press on it again. I have the rule basically say, if touch is released, respawn the shot. But it is only taking effecting if touch is within the actor. Any ideas?
  • gesimundgesimund Member Posts: 33
    Yes!! Nevermind. I finally fixed it! I spent so many hours trying to figure this out before and now I figured it out within 10 minutes. Im so proud of myself haha. All I had to do is have a different actor say, when mouse down, change respawn to true.
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