Slow down all the actors, like a freeze

zimbatappszimbatapps Member, PRO Posts: 1
edited October 2014 in Working with GS (Mac)

I wanted to create an actor that, when hit, slows down all the other actors except one.
this can be made by defining the speed of all the other actors with an atttribute and than change it.
is it possible to make it in a shorter and easier way?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited October 2014

    It should be pretty quick and easy to do it the way you described, just make a single global (game level) attribute that defines the speed, so you can control the speed of all the actors with it.

  • zimbatappszimbatapps Member, PRO Posts: 1

    the problem is that are present many types of actors, so i should change all their properties to fit that method, that's why i was asking help

  • SocksSocks London, UK.Member Posts: 12,822

    @zimbatapps said:
    the problem is that are present many types of actors, so i should change all their properties to fit that method, that's why i was asking help

    Yes you need to alter the individual actors.

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