Is there a best practice for maze games?

I told my daughter that we could do a maze game. I was thinking something in the "paths between buildings/obstacles" type of maze, so there's stuff to run into and space between the various ways, not just lines separating a grid. I got my "actor can roam around and not pass the obstacles" logic working, but when I went to set up the maze I realized that I'd be dropping dozens and dozens of tiny little "wall" segments all over the place and I think I'd go crazy. I'm not even sure the editor will let me shrink down the segments small enough for my needs.

I'm sure others have gone down this road, so I'm wondering if there's a more standard way to do it? What I'd love is something I've seen in other languages, where you could do some sort of actor integration with the background colors. If my paths are black and my obstacles are white and I had access to some sort of "if overlapping color WHITE" behavior then I could just make a background image of my maze and use that.

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