Simon Says - How to?
Tris
Member Posts: 58
Hey all,
I'm obviously new here - so hi!
I've had a look around at the how to sections and read a few tutes. I'm trying to think of ways to do a simon says. I get randomness - thats cool. But what about remembering the pattern?
It would be easy to pre design a few levels but what about randomly selecting BLUE RED BLUE ... to infinity length until the user stuffs it up?
Simple concept - but I'm stumped.
Cheers,
T
I'm obviously new here - so hi!
I've had a look around at the how to sections and read a few tutes. I'm trying to think of ways to do a simon says. I get randomness - thats cool. But what about remembering the pattern?
It would be easy to pre design a few levels but what about randomly selecting BLUE RED BLUE ... to infinity length until the user stuffs it up?
Simple concept - but I'm stumped.
Cheers,
T
Comments
The tricky part I'm struggling with is how to remember the pattern that is build randomly. (It would build up progressively eg 1. 12. 123. 1232. 12321. etc.
The idea being the player mimics the pattern, with it getting harder by having one more thing to remember each time.
PLEASE PLEASE PLEASE!!!
But I'm challenged by retrieving the attributes dynamically. (In a nice way)
So say I have an attribute for 50 steps. Step1 = 1, Step2 = 2 ...
I have an attribute for currentstep and an attribute for the answer. If currentstep is 5, then I want to get the value of Step5 and assign it to answer
Is there a way to do this without a rule for each possibility?
i.e instead of
if currentstep = 2 then answer = step2
elseif currentstep = 3 then answer = step3
.. etc (excuse the syntax)
Something along the lines of answer = Step(insert value of currentstep)
Maybe I'm pushing GS logic a bit too far but I'm stubborn and like pushing the boundaries.
Cheers
Thanks again!
Thanks man!
Repeat After Me
This certainly isn't the only way to do it but I was following up on a suggestion by BeyondtheTech in this thread: Who would've thought a "Simon" type game...
I created the demo to try out his idea. It certainly isn't a game template -- much more work needs to be done for it to be that -- but the basic ideas are there.
One more thing: after I finished, I went back and added explanations to the actions and behaviors. I was tired so I may not have been coherent or correct in all of my descriptions
Cheers!