"Move to" and "animate"
jsorr2
Member Posts: 279
If I have an actor that uses "move to" to walk around the scene, why does "animate" stop and start every time the character reaches the "move to" place.
Even if they aren't in the same rule. Say i have:
If key up is pressed
Move to position x +32 @ speed 100
If key up is pressed
Animate 2 frames at 2 fps (loop on or off, same result)
While in preview the actor will clearly not animate properly and only play the first frame over and over. It gets worse if you set it to "restore image when done."
My theory is, when the character reaches the move to place (x position + 32) it stops all running processes (including animate) and they are forced to start again.
Why?