improved collision/sprite collision
Chunkypixels
Member Posts: 1,114
I know the subject of pixel collision, bitmap collision, and the ability to have a different size collision area than the actor image has been brought up a number of times before on the forums, but i really would like to get some sort of official answer on this.
Currently, the system is woefully basic in its approach, and doesnt lend itself to accurate collision detection for anything more complicated than basic boxes.
Really, to be able to make more complicated games, with accurate collision we need a lot more control over the collision shapes we have available to use.
I know its just one of a large list of basic features we're all asking for, but its something I really would like some official response on, as it really does impact on the kind of games I would like to create.
I'd also like to know if theres any plans to be able to have different size animation frames in an animation sequence, with each frame being able to have different size collision. Currently, from what I can see, every frame in an animation ends up being the same size. This doesnt lend well to accurate collision for things like character animation, where a character might duck, kick etc, and would be changing its dimensions to look right.
Currently, the system is woefully basic in its approach, and doesnt lend itself to accurate collision detection for anything more complicated than basic boxes.
Really, to be able to make more complicated games, with accurate collision we need a lot more control over the collision shapes we have available to use.
I know its just one of a large list of basic features we're all asking for, but its something I really would like some official response on, as it really does impact on the kind of games I would like to create.
I'd also like to know if theres any plans to be able to have different size animation frames in an animation sequence, with each frame being able to have different size collision. Currently, from what I can see, every frame in an animation ends up being the same size. This doesnt lend well to accurate collision for things like character animation, where a character might duck, kick etc, and would be changing its dimensions to look right.