Which version of this game is best on performance for smartphones?

Hi, here is a game I plan to release on Android, google play, Tizen, and Amazon eventually. I named the game Ray Burst, and just resumed heavy work on it after having nearly paused it for 2 months.

Controls:
Space- Attack Z-Special Attack A-Toggle Special Attack(6 different techniques in total) C-Movement Boost Q- PowerUp(Grafto, Pyf, Ritrika), Reload(Phreit)

2,3,W,E,D,S - Directional Manipulation (Mostly relevant to ranged attacks and some techniques)

For Phreit, his last two special attacks need the button held down to charge it up before the shell can fire.

480 x 320 default version.
http://arcade.gamesalad.com/games/125904

Relies on RI to make its sprites look good, but I heard Android doesn't support it, so I was thinking of re-importing all the sprites at x1 instead of x2. Would this enhance performance, I'm wondering if leaving it at x2 on a device that doesn't support RI will make it lag?

1280x720, actors smaller, sprites still x2 of actor size.
http://arcade.gamesalad.com/games/125902

I like this version as it does really well for ranged attackers and also allows for better handling of the high speeds of the characters. Drawback being the tiny size of the sprites might hinder the gameplay experience on smaller devices? As with the above, perhaps making the sprites at x1 would help with performance issues.

1280x720, actors and sprites at same size.
http://arcade.gamesalad.com/games/125901

The actors in this version are bigger on screen, gameplay is slower, which is has its strengths. I find this version really interesting to play for its own reasons. The slower speed might be good for performance as well, is this true?

Out of the four playable characters, which do you find most interesting?

Pyf = Ranged, Energy Attacks that damage multiple targets. Floaty, Slow Movement. Has defensive psi shields to repel attacks.
Grafto = Melee, Solid Attack with the capacity to boost attack power further through energy imbuing. Quick, heavy movement.
Phreit = Ranged, Uses Solid Shells for powerful projectile attacks, has to use "Reload" to fire shells, otherwise, empty but powerful exhaust energy is emitted. Quick, heavy movement.
Ritrika = Melee. Uses pure energy for strong close range attacks. High attack rate allows for high rate of damage and unusual techniques. Floaty and quick movement.

Sign In or Register to comment.