Destroy if table value = 0?
Thats my code. I have it set so table value = number of apples on the screen. If the number hits 0 and the user double taps the apple, then destroy the apple. But if I destroy an apple once, I cannot collect it again until I restart the game. The apple image pops up for a second then disappears. The table value also changes from 0 to 1 (when I collect the apple), then back to 0 in a second. It works flawlessly, and I can collect up to 9 apples. it's just when I destroy it, it bugs out.
How come?
EDIT: it has something to do with the doubletap rule. I changed the logic to, if touch is pressed, destroy apple, and it worked fine.
Best Answer
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gyroscope I am here.Posts: 6,598
Hi, at a quick guess: try adding in your Rule " Eat apple Doubletap" (before the Destroy behaviour):
Change Attribute game.DoubleTap to 0
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Answers
Hi Gyroscope, i came to a similar conclusion last night. Thank you for responding