Armelline's Typing tutorial.
gamestudent
Member Posts: 504
Hey, @Armelline, I was employing your typing tutorial in a game, (which was perfect for what I needed by the way) and I was wondering if you perhaps knew how I could make it so that the text could end at a certain point and have the "paper" actor close. Then open and have the text start again when another event is triggered. Thanks -gamestudent
Comments
At a very crude level, you can start and stop the typing by changing the game.Start attribute.
But I'm not entirely sure what you mean - do you mean you want the typing to stop entirely, the paper to close, then later the paper to open and it to continue typing where it left off, or it to start typing something new?
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I want it to Finnish typing and only start typing something new when an event is triggered, like an actor collision or tap.
How you go about it will really depend on exactly what you want to do, but you'll need to look at the game.Character attribute and the rules in the Paper actor. If game.Character is set to 0 not typing will take place.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Thanks @Armelline! I used your comment to help me figure out the problem that I had. Basically the typing end the way you programmed it, then I added having it switch to a new table via a collision when I needed the new text to start. Thanks A ton! ~gamestudent