Epic grid movement, I finally did it.

jsorr2jsorr2 Member Posts: 279
edited November 2014 in Working with GS (Mac)

I think I love @ashtmj‌
I adapted his camera movement tutorial and applied it to movement on a grid :http://forums.gamesalad.com/discussion/73820/interpolate-vs-move-to-when-using-camera-control-on-actor#latest

This video shows the Epicness that ensued (skip to 0:30 for the good part):

Basically I have a mini invisible hero that walks around the map, and has the jitteriness that comes with interpolating with a timer. My real hero follows its movements, but the outcome is perfect smoothness. This also means my hero can follow collision rules whilst having the benefit of interpolation movement.

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