Hover Effect for Buttons (Arcade) Bug or user error?
GameSalad version: 0.12.10
Project type: GameSalad Arcade
Hello! Short version: I am trying to create a simple menu using buttons with a hover state effect. Each button has an initial (inactive) state and a hover state. When the scene is initially loaded, everything should look like this (all buttons in inactive state):
But when the scene is loaded, I see the buttons are in their hover (active) state:
Here is the behavior code for the buttons (I start off by trying to force inactive state but it doesn't seem to work):
So the weirdest thing about this is that as soon as I move the mouse, regardless of whether it is over a button, all of the behaviors kick in, the buttons flip to their correct (inactive) state, and the mouseover effect works after that. The buttons do not extend far beyond the text, so it can't be that the buttons are directly receiving the mouse over, can it? Is something goofy going on, or have I missed something obvious?
Very grateful for any help on this. Thanks! SB
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UPDATE! It seems like this is a bug, because when using the HTML5 Preview, everything works fine. Will post to Bugs thread.